Creating a Windows Forms Control (C++) -


Trying to run on MSDN

In the step 1 of the part " a custom To add an asset to a control "We place the ClickAnywhere code in the public section of class.

The first error: " error C2144: syntax error: must be before 'bool' ';' "

Is this syntax correct in C ++? (See below)
(delete the ClickAnywhere part of the code, it is compiled properly ...)

  #pragma once using the namespace system; Namespace system :: using the component model; Using the namespace system: archive; Using Namespace System :: Window :: Form; Namespace system :: Using data; Namespace System :: Using Drawing; Namespace ClickContent {/// & lt; Summary & gt; ClickcounterControl /// & lt; / Summary & gt; For /// Summary ///// Warning: If you change the name of this class, you will need to change the /// 'Resource File Name' property for the managed resource compiler tool /// All .resx This class depends on the files associated with it but it depends on the class. Otherwise, the designers will not be able to interact properly with local /// resources associated with this form. Public __gc class clickcounterControl: public system :: windows :: form :: usercontrol {public: // problem code ***** property bool ClickAnywhere {// Is this syntax true in C ++? Bool get () {Return (label 1-> Dock == Docstyle :: filling); } Zero set (bull val) {if (val) label 1- & gt; Dock = Docestyle :: Fill; Else label 1-> Doc = Doctoral :: None; }} // And Problem Code ***** clickcounterControl (zero) {InitializeComponent (); Protected: zero extraction (boolean disposition) {if (disposal and components) {components-> Dispos (); } __super :: settlement; } Private: System :: Windows :: Form :: Label * Label 1; Private: /// & lt; Summary & gt; /// Essential designer variables /// & lt; / Summary & gt; System :: Component Model :: Container * Component; /// & lt; Summary & gt; /// The essential method for designer support - Do not modify the contents of this method /// with the code editor. /// & lt; / Summary & gt; Zero initializeComponent (zero) {it-> Label 1 = new system :: windows :: form :: label (); This- & gt; SuspendLayout (); // // label 1 // it- & gt; Label 1- & gt; Segment Area = System :: Windows :: Form :: Border Style :: Fixed Sizing; This- & gt; Label 1- & gt; Location = system :: drawing :: point (32, 40); This- & gt; Label 1- & gt; Name = "label1"; This- & gt; Label 1- & gt; Size = System :: Drawing :: Size (30, 20); This- & gt; Label 1- & gt; TabIndex = 0; This- & gt; Label 1- & gt; Text = "0"; This- & gt; Label 1- & gt; TextAlign = System :: Drawing :: ContentAlignment :: MiddleCenter; This- & gt; Label 1- & gt; Click + = New System :: EventHandler (this, label1_Click); // // clickcounterControl // it- & gt; Control-> Add (this-> label 1); This- & gt; Name = s "clickcounterControl"; This- & gt; Size = System :: Drawing :: Size (100, 100); This- & gt; ResumeLayout (wrong); } Private: System :: Zero Label 1_Click (System :: Object * Sender, System :: EventArgs * e) {int temp = System :: Int32 :: Pars (label 1-> Text); Temporary ++; Label 1- & gt; Text = temp.ToString (); }}; }  

Since you are using Visual Studio .NET 2003, you have managed C Using a ++, there is an important difference between the C ++ / CLI syntax for a property, you must use the keyword __ property , not the C ++ / CLI Property keyword and its new style

So it should be:

  __ property bool get_Click Anywhere () {return (label 1-> dock == docstyle :: fill); } __property set set_lick Anywhere (bool value) {if (value) label 1-> Dock = Docestyle :: Fill; Else label 1-> Doc = Doctoral :: None; }  

It seems that still using TripCraft following a guide written for C ++ / CLI (Visual Studio 2005 and above) using Visual Studio 2003 going.


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