c# - Would like some modelling tips for dependent values -
I am working on a model for a simple fishing contest and there are some problems with my design.
The main class for the fishing game is Capture and it looks like this:
Public category imprisonment: unit {public virtual difference weight {receipt; Set; } Public Virtual Inks Length {Received; Set; } Public Virtual DateTime Dataparture {get; Set; } Public Virtual User Captured {Received; Set; } Receive public virtual species species; Set; }}
There is no problem yet, but I am not really sure how to make the game a model.
- Each species is related to a reference that changes year after year
- The number of points for capture is divided by the current reference weight for species.
Problems connecting the species to the capture Wight instead of species
Public category species reference: Object {public virtual species species (get set; ;} Public Virtual Ent ReferenceWeight {get; set;} Public Virtual Int Year {Received; Set;}}
But in such a way that capturing is related to the details of the implementation of the game and A capture from my point of view is still a captcha , Even if he is not involved in any game. / P>
The goal I am making is the same: I did not write brute force SQL and a domain model some years ago.
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If you study, I will be happy for all kinds of feesbacks on this issue.
(I.e. reference weight), I think you will get a solution.
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